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Evidence Guide: ICTGAM516 - Animate a 3-D character for digital games

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM516 - Animate a 3-D character for digital games

What evidence can you provide to prove your understanding of each of the following citeria?

Determine a 3-D character model for animation requirements

  1. Study the production documentation animation requirements for 3-D character
  2. Determine the target environments for a 3-D digital character animation
  3. Establish the required level of detail for a 3-D character model animation
  4. Determine work-flow sequences, to ensure that production schedule deadlines are met
  5. Select the software tools that best suit the production pipeline and the target game engine, and platform, for the final export of a 3-D digital character modelling, and animations
Study the production documentation animation requirements for 3-D character

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine the target environments for a 3-D digital character animation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Establish the required level of detail for a 3-D character model animation

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Determine work-flow sequences, to ensure that production schedule deadlines are met

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Select the software tools that best suit the production pipeline and the target game engine, and platform, for the final export of a 3-D digital character modelling, and animations

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create the required animations, using a variety of animated tools

  1. Determine the most efficient animation methodology
  2. Animate first pass, applying animation principles and experimenting with techniques to produce the required movements
  3. Submit first pass for approval to the relevant personnel
  4. Make adjustments, as required, and refine animation in passes until storyboard requirements are achieved
  5. Animate facial features with lip-syncing to match the audio and design requirements of the approved storyboard
  6. Create primary animations, as required
Determine the most efficient animation methodology

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Animate first pass, applying animation principles and experimenting with techniques to produce the required movements

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Submit first pass for approval to the relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Make adjustments, as required, and refine animation in passes until storyboard requirements are achieved

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Animate facial features with lip-syncing to match the audio and design requirements of the approved storyboard

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create primary animations, as required

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Finalise the animations

  1. Submit character animations for the final check to relevant personnel
  2. Finalise projects according to the production procedure
Submit character animations for the final check to relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Finalise projects according to the production procedure

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Export the animations

  1. Export the animation and 3-D character model to the required game engine
  2. Test the character animations in the game engine
  3. Submit the final character animations to the relevant personnel
Export the animation and 3-D character model to the required game engine

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Test the character animations in the game engine

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Submit the final character animations to the relevant personnel

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Determine a 3-D character model for animation requirements

1.1 Study the production documentation animation requirements for 3-D character

1.2 Determine the target environments for a 3-D digital character animation

1.3 Establish the required level of detail for a 3-D character model animation

1.4 Determine work-flow sequences, to ensure that production schedule deadlines are met

1.5 Select the software tools that best suit the production pipeline and the target game engine, and platform, for the final export of a 3-D digital character modelling, and animations

2. Create the required animations, using a variety of animated tools

2.1 Determine the most efficient animation methodology

2.2 Animate first pass, applying animation principles and experimenting with techniques to produce the required movements

2.3 Submit first pass for approval to the relevant personnel

2.4 Make adjustments, as required, and refine animation in passes until storyboard requirements are achieved

2.5 Animate facial features with lip-syncing to match the audio and design requirements of the approved storyboard

2.6 Create primary animations, as required

3. Finalise the animations

3.1 Submit character animations for the final check to relevant personnel

3.2 Finalise projects according to the production procedure

4. Export the animations

4.1 Export the animation and 3-D character model to the required game engine

4.2 Test the character animations in the game engine

4.3 Submit the final character animations to the relevant personnel

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Determine a 3-D character model for animation requirements

1.1 Study the production documentation animation requirements for 3-D character

1.2 Determine the target environments for a 3-D digital character animation

1.3 Establish the required level of detail for a 3-D character model animation

1.4 Determine work-flow sequences, to ensure that production schedule deadlines are met

1.5 Select the software tools that best suit the production pipeline and the target game engine, and platform, for the final export of a 3-D digital character modelling, and animations

2. Create the required animations, using a variety of animated tools

2.1 Determine the most efficient animation methodology

2.2 Animate first pass, applying animation principles and experimenting with techniques to produce the required movements

2.3 Submit first pass for approval to the relevant personnel

2.4 Make adjustments, as required, and refine animation in passes until storyboard requirements are achieved

2.5 Animate facial features with lip-syncing to match the audio and design requirements of the approved storyboard

2.6 Create primary animations, as required

3. Finalise the animations

3.1 Submit character animations for the final check to relevant personnel

3.2 Finalise projects according to the production procedure

4. Export the animations

4.1 Export the animation and 3-D character model to the required game engine

4.2 Test the character animations in the game engine

4.3 Submit the final character animations to the relevant personnel

Evidence of the ability to:

select the correct tools to work with the target game engine and platform

apply animation principles

develop an animated character model

export the animated character model to the game engine

test character animations in the game engine.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

explain 3-D animation principles, including the relevance of anatomy and physical movement

summarise the capabilities and constraints of game engines

summarise attributes of current game-play hardware and software products

explain the function of a graph curve editor

discuss risk and critical path management

explain shading, texturing, weight and anticipation

discuss transfer methodology, including rotoscope, hand key and motion capture

provide a detailed summary of techniques for applying concept development skills

summarise techniques for applying concept visualisation skills

summarise techniques for using storyboard and script production

discuss the technology requirements and human resources required in the process of creating games, and the team’s skills

outline the importance of communication with a client when working on projects

outline budgeting and scheduling considerations for game design

explain the importance of time management in the development of a project.